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Other tags for the category Middle Game

  • anchor or hit
  • board advantage
  • containing the last checkers
  • cube on match socre
  • double hitting
  • fight for five point
  • fourth roll problems
  • gnu blunder
  • gnu error
  • going out
  • hit loose or playing safe
  • hit or not
  • iGammon blunder
  • inferior position
  • leave anchor
  • leaving anchor
  • market looser
  • maximize chances to get 2nd blot
  • maximize contact
  • mobilizing the checkers
  • no anchor
  • one checker back
  • pay now or pay later
  • playing against one checker
  • run or prime
  • safety
  • scrambling home
  • semiblitz
  • slotting
  • snowie error
  • software disagreement
  • step up
  • switch
  • try to escape
  • which point to make
Anchor | Backgame | Bear Off | Blitz | End Game | Holding | Middle Game | Miscellaneous | On the Bar | Opening 1st Move | Opening 2nd Move | Opening 3rd Move | Priming | Race |

Category: Middle Game

After the opening, the game can take many different paths. This stage of the game, before the game falls into another category is called middle game. Typically this is after the third move.

Pipcount: 163(-32) - 195(+32)

1 Checker Play

Pipcount: 147(+4) - 143(-4)

1 Checker Play

Pipcount: 131(-13) - 144(+13)

1 Checker Play

Pipcount: 131(-34) - 165(+34)

1 Checker Play
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