Here you have an overview for all tags for the various backgammon positions. The number tells you how many positions have that tag.
Tags in Categories Anchor: ace point anchor (34) action play (1) advanced anchor (1) after hit one checker (1) anchors aweigh? (3) break midpoint (1) build prime (2) computer play (1) double decisions against 3 anchor (3) flexibility (4) four anchor (6) gnu blunder (3) gnu error (10) importance of the five point (3) JellyFish blunder (1) JellyFish error (1) market looser (2) maximize gammons (1) maximum contact (3) play for gammon (1) positional play (1) safety first (3) save high numbers (6) snowie blunder (1) snowie error (5) software disagreement (21) three anchor (5) well timed (30) Backgame: 1-2 back game (5) 1-3 back game (16) 1-4 back game (8) 1-5 back game (1) 2-3 back game (10) 2-4 back game (5) 3-4 back game (2) 4-5 back game (2) computer play (6) snowie error (1) software disagreement (1) Bear Off: 1 checker (3) 2 checkers (36) 3 roll ending (17) 4 roll ending (23) 5 roll ending (10) 6 roll ending (3) bear off or fill gap? (2) fill gap (2) Jacoby paradox (4) symmetric position (20) Blitz: giving up an inside point to attack (1) gnu blunder (1) JellyFish blunder (1) joker control (1) leave key point slotted (1) play safe or attack (2) slot key point (1) software disagreement (2) End Game: clear point (1) containing the last checkers (47) flexibility (6) gnu blunder (1) hit loose or play safe (41) JellyFish error (1) maximize contact (1) maximizing gammons (3) miscellaneous (10) no anchor (36) oh the bar (4) playing against ace point anchor (4) playing against one checker (48) playing against three point anchor (4) rule of even (1) scrambling home (2) snowie error (2) software disagreement (4) try to get a second checker (1) when you have to leave a shot (2) Holding: abandon bar anchor, while board is weak (1) abandoned anchor (1) breaking or keeping contact (4) build board (1) clear barpoint (1) crunched board (1) gnu blunder (6) gnu error (3) JellyFish blunder (3) market losers (1) maximize builders (2) maximize chances for an advanced anchor (1) maximize contact (3) pay now or pay later (2) reduce blots (4) reduce shots (4) snowie error (1) software disagreement (13) Middle Game: anchor or hit (2) board advantage (4) containing the last checkers (10) fight for five point (5) fourth roll problems (4) gnu blunder (1) gnu error (4) hit loose or playing safe (20) inferior position (8) market looser (2) maximize chances to get 2nd blot (1) maximize contact (14) mobilizing the checkers (7) no anchor (5) one checker back (1) pay now or pay later (3) playing against one checker (11) run or prime (3) scrambling home (10) semiblitz (2) snowie error (3) software disagreement (8) step up (2) try to escape (6) which point to make (22) Miscellaneous: break contact (1) go for gammon (1) on the bar (1) pay now or pay later (1) restraining the last checkers (1) scrambling home (1) shots or blots (1) unusual solutions (2) which point to make? (1) On the Bar: 12 checkers off (1) 2 on the bar (1) 4 checkers off (3) 5 checkers off (3) 6 checkers off (7) safe or risky bear off (2) vs 5 point board (2) Opening 1st Move: clear choice (5) close choice (7) major split and down (2) make a point (4) run (4) split or slot (3) two down or down and split (5) Opening 2nd Move: advanced anchor (24) battle for golden anchor (10) blitz (4) close choice (110) computer play (9) double hit (6) duplication (6) fight for five point (15) flexibility (57) hit (52) hit loose (13) hit on one point (5) major split and down (38) make a point (54) outside point (2) play safe (2) run (23) slot bar (3) slot five point (22) split (58) step up (31) surprising (3) tempo hit (1) two down (20) Opening 3rd Move: 1) 5-2 2) 1-1.... (1) after 1) 5-2 (1878, 13/11) (1) after 1) 6-3 (2) anchor or point (1) double hit or positional play (1) early 5-5 (4) make inside point (1) maximize contact (2) mobilize back checkers (1) positional play (1) run (1) snowie error (2) software disagreement (2) split (1) strip midpoint (1) Priming: 1 man vs 2 man back (2) 2 on bar and 2 behind a 5 prime (8) break anchor (1) clear point (1) gnu blunder (1) gnu error (1) go for close out (1) jellyfish blunder (1) market loosers (5) maximize gammons (1) minmize shots (1) positional play (2) prime against prime (14) software disagreement (3) Race: close choice (5) fill gap (2) long race (100 or more pips) (8) medium length race (75 to 99 pips) (4) short race (74 or less pips) (9)