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Tags for all Positions

Here you have an overview for all tags for the various backgammon positions. The number tells you how many positions have that tag.

Anchor (168):

ace point anchor (36/21%) well timed (31/18%) software disagreement (22/13%) gnu error (10/6%) four anchor (7/4%) save high numbers (6/4%) three anchor (6/4%) snowie error (5/3%) anchors aweigh? (4/2%) flexibility (4/2%) gnu blunder (4/2%) maximum contact (4/2%) double decisions against 3 anchor (3/2%) importance of the five point (3/2%) safety first (3/2%) advanced anchor (2/1%) build prime (2/1%) computer play (2/1%) hit or not (2/1%) market looser (2/1%) action play (1/1%) after hit one checker (1/1%) break midpoint (1/1%) JellyFish blunder (1/1%) JellyFish error (1/1%) keep prime (1/1%) maximize gammons (1/1%) play for gammon (1/1%) positional play (1/1%) snowie blunder (1/1%)

Backgame (77):

1-3 back game (20/26%) 2-3 back game (11/14%) 1-4 back game (9/12%) computer play (8/10%) 2-4 back game (6/8%) 1-2 back game (5/6%) 1-5 back game (3/4%) timing (3/4%) 3-4 back game (2/3%) 4-5 back game (2/3%) software disagreement (2/3%) 2-5 backgame (1/1%) avoid anchoring (1/1%) bear in (1/1%) hit or not (1/1%) snowie blunder (1/1%) snowie error (1/1%)

Bear Off (137):

2 checkers (36/26%) symmetric position (24/18%) 4 roll ending (23/17%) 3 roll ending (17/12%) 5 roll ending (10/7%) 13 off (4/3%) 6 roll ending (4/3%) bear off or fill gap? (4/3%) Jacoby paradox (4/3%) 1 checker (3/2%) recube (3/2%) fill gap (2/1%) dead cube (1/1%) hit or not (1/1%) spare for 3 (1/1%)

Blitz (22):

play safe or attack (4/18%) leave key point slotted (3/14%) slot key point (3/14%) back checker (2/9%) one man on the bar (2/9%) software disagreement (2/9%) 4pt board (1/5%) giving up an inside point to attack (1/5%) gnu blunder (1/5%) JellyFish blunder (1/5%) joker control (1/5%) switch points (1/5%)

End Game (226):

containing the last checkers (49/22%) playing against one checker (47/21%) hit loose or play safe (40/18%) no anchor (35/15%) miscellaneous (10/4%) flexibility (6/3%) oh the bar (5/2%) playing against ace point anchor (4/2%) playing against three point anchor (4/2%) software disagreement (4/2%) maximizing gammons (3/1%) scrambling home (3/1%) gammon (2/1%) maximize contact (2/1%) snowie error (2/1%) try to get a second checker (2/1%) when you have to leave a shot (2/1%) bear in (1/0%) clear point (1/0%) gnu blunder (1/0%) JellyFish error (1/0%) rule of even (1/0%) try to pick 3rd checker up (1/0%)

Holding (66):

software disagreement (13/20%) gnu blunder (6/9%) reduce shots (5/8%) breaking or keeping contact (4/6%) maximize contact (4/6%) reduce blots (4/6%) gnu error (3/5%) hit or not (3/5%) JellyFish blunder (3/5%) pay now or pay later (3/5%) safety (3/5%) build board (2/3%) maximize builders (2/3%) prime (2/3%) abandon bar anchor, while board is weak (1/2%) abandoned anchor (1/2%) clear barpoint (1/2%) crunched board (1/2%) flexibility (1/2%) market losers (1/2%) maximize chances for an advanced anchor (1/2%) snowie error (1/2%) step up to edge of prime (1/2%)

Middle Game (209):

hit loose or playing safe (24/11%) which point to make (24/11%) maximize contact (14/7%) playing against one checker (12/6%) containing the last checkers (10/5%) scrambling home (10/5%) hit or not (9/4%) inferior position (9/4%) mobilizing the checkers (9/4%) software disagreement (9/4%) fourth roll problems (8/4%) try to escape (8/4%) board advantage (6/3%) no anchor (6/3%) fight for five point (5/2%) anchor or hit (4/2%) gnu error (4/2%) pay now or pay later (4/2%) run or prime (4/2%) safety (3/1%) slotting (3/1%) snowie error (3/1%) cube on match socre (2/1%) double hitting (2/1%) going out (2/1%) leave anchor (2/1%) market looser (2/1%) maximize chances to get 2nd blot (2/1%) semiblitz (2/1%) step up (2/1%) cube action (1/0%) gnu blunder (1/0%) iGammon blunder (1/0%) one checker back (1/0%) switch (1/0%)

Miscellaneous (11):

pay now or pay later (2/18%) unusual solutions (2/18%) break contact (1/9%) go for gammon (1/9%) on the bar (1/9%) restraining the last checkers (1/9%) scrambling home (1/9%) shots or blots (1/9%) which point to make? (1/9%)

On the Bar (23):

6 checkers off (7/30%) 4 checkers off (3/13%) 5 checkers off (3/13%) vs 5 point board (3/13%) 2 on the bar (2/9%) safe or risky bear off (2/9%) 12 checkers off (1/4%) Jelly Fish error (1/4%) software disagreement (1/4%)

Opening 1st Move (40):

close choice (7/18%) 1st roll GammonSave (6/15%) clear choice (5/13%) two down or down and split (5/13%) 1st roll GammonGo (4/10%) make a point (4/10%) run (4/10%) split or slot (3/8%) major split and down (2/5%)

Opening 2nd Move (1638):

clear choice (343/21%) make a point (314/19%) close choice (171/10%) hit (169/10%) flexibility (84/5%) split (81/5%) run (60/4%) hit loose (57/3%) major split and down (46/3%) advanced anchor (38/2%) slot five point (36/2%) fight for five point (33/2%) step up (31/2%) two down (31/2%) blitz (30/2%) down and split (20/1%) outside point (17/1%) surprising (15/1%) double hit (13/1%) battle for golden anchor (12/1%) hit on one point (10/1%) duplication (9/1%) computer play (7/0%) slot bar (5/0%) play safe (3/0%) tempo hit (3/0%)

Opening 3rd Move (3922):

clear decision (1059/27%) inside point (609/16%) hit (365/9%) advanced anchor (163/4%) outside point (150/4%) bar point (143/4%) flexibility (118/3%) hit loose (117/3%) safety (109/3%) advance one back checker (108/3%) maximize contact (91/2%) run (84/2%) fight for five point (78/2%) one checker down (77/2%) close decision (72/2%) advance to the bar (64/2%) fight for golden anchor (60/2%) split (59/2%) bar anchor (53/1%) blitz (52/1%) forced move (46/1%) cannot move (39/1%) duplication (31/1%) slot five point (23/1%) double hit (21/1%) anti-positional (18/0%) positional play (15/0%) start prime (13/0%) slot bar (12/0%) minimize attacking chances (11/0%) two down (11/0%) tempo hit (9/0%) down and split (6/0%) mobilize back checkers (6/0%) double hit or positional play (5/0%) keep anchor (5/0%) slot inside point (5/0%) early 5-5 (4/0%) play from mid point (3/0%) anchor or point (2/0%) snowie error (2/0%) software disagreement (2/0%) strip midpoint (2/0%)

Priming (50):

prime against prime (14/28%) 2 on bar and 2 behind a 5 prime (8/16%) market loosers (5/10%) positional play (5/10%) software disagreement (3/6%) 1 man vs 2 man back (2/4%) break anchor (2/4%) go for close out (2/4%) maximize gammons (2/4%) clear point (1/2%) gammon save (1/2%) gnu blunder (1/2%) gnu error (1/2%) jellyfish blunder (1/2%) minmize shots (1/2%) outer prime (1/2%)

Race (33):

long race (100 or more pips) (10/30%) short race (74 or less pips) (9/27%) close choice (7/21%) medium length race (75 to 99 pips) (5/15%) fill gap (2/6%)