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anchor or hit
board advantage
containing the last checkers
cube on match socre
double hitting
fight for five point
fourth roll problems
gnu blunder
gnu error
going out
hit loose or playing safe
hit or not
iGammon blunder
inferior position
leave anchor
leaving anchor
market looser
maximize chances to get 2nd blot
maximize contact
mobilizing the checkers
no anchor
one checker back
pay now or pay later
playing against one checker
run or prime
safety
scrambling home
semiblitz
slotting
snowie error
software disagreement
step up
switch
try to escape
which point to make
Positions in Category Middle Game tagged "semiblitz"
Pipcount: 119(-23) - 142(+23)
Actions
64 to play
(2-1, match to 3, black owns the cube at 2)
Pipcount: 134(-5) - 139(+5)
Actions
66 to play
(money game, Jacoby and Beaver, centered cube)
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