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What to do when you have an inferior position

from: Marc Werner

When you have a bad or a hopeless position you usually should take greater risks (to improve the position) compared to a position where you already have the superior game.

This is another very important concept you always should bear in mind during a game. If you have an inferior position and your opponent is on the verge of reaching  a winning position when things go there normal way you must take greater risks to try to equalize the position. The reason is clear because if you continue to play passively you most likely will end up in a hopeless position barring you roll the superjokers (unfortunately this will happen not very often). With other words you have much more to gain with the risky play when things go in your way than to loose.

Pos. 492 shows a good example of that theme. White has an overwhelming position and leads in all areas of the game. He owns both 5 points, leads in the race and threatens to complete the four-prime against the lonely checkers on the ace point. If black now will play passively it should be clear that the position soon will be completely hopeless for him. In order to keep his winning chances alive, black should try to make an advanced anchor of his own to keep him in the game, even if he risks to be attacked or in the worst case to be closed out. It is nevertheless extremely important to advance both checkers to the edge of the white prime to get the best chance of establishing an advanced anchor.

Position 492, Category Middle Game

Black to play 3 2

Black vs White

Moneygame: Jacoby and Beaver

added at 2/25/2010 4:08 PM, from admin

Pipcount: 156(+16) - 140(-16)

Comment:
When your opponent has such a strong position, you have to take some risks to equalize the game.

1) 24/22 24/21 [show allhide all]
Equity: -0.786 5 ply

Player: 33.83%28.58%5.08%0.17%
Opponent: 66.17%42.90%22.63%0.64%

Pipcount: 151(+11) - 140(-11)


2) 24/22 6/3 [show positionhide position]
Equity: -0.838 (-0.052) 5 ply

Player: 32.98%27.33%5.46%0.19%
Opponent: 67.02%42.97%23.20%0.85%

Pipcount: 151(+11) - 140(-11)


3) 24/21 6/4 [show positionhide position]
Equity: -0.845 (-0.059) 5 ply

Player: 32.58%27.14%5.25%0.19%
Opponent: 67.42%44.09%22.53%0.80%

Pipcount: 151(+11) - 140(-11)


4) 24/21 8/6 [show positionhide position]
Equity: -0.868 (-0.082) XG Roller+

Player: 31.67%26.32%5.18%0.17%
Opponent: 68.33%45.98%21.65%0.70%

Pipcount: 151(+11) - 140(-11)


5) 24/22 13/10 [show positionhide position]
Equity: -0.884 (-0.098) XG Roller+

Player: 31.81%26.30%5.32%0.19%
Opponent: 68.19%44.46%22.73%1.00%

Pipcount: 151(+11) - 140(-11)

Software: eXtreme Gammon Version: 1.12

Conversely if you have already a very good position you should be eager to avoid unnecessary risks which will give your opponent the counterplay he needs to turn the game around. See this from the perspective of your opponent. Normally when your opponent  have a hopeless position his only chance to win the game is to hit a lucky shot or keep rolling jokers to turn the game around.

One more example for the same principle.

Position 407, Category Middle Game

Black to play 3 1

Black vs White

Match to 11, Score: 4 - 1

added at 2/11/2010 9:29 PM, from dongbang

Pipcount: 155(+2) - 153(-2)

Comment:
This is a game from a 11 point match between joe dwek (black) and kent goulding (white) from the world championship-consolation, paradise island, Nassau, Bahamas in 1977.
black to play 3-1. in the game dwek played 24/23; 13/10. this is a mistake. white has already a strong prime with the 5- and bar point made and threatens to extend it to a very powerful 4-prime, which will make it extremely difficult for black to escape with his last two checkers. It is extremely important for black to fight NOW for the best available anchor and go to the edge of the white prime, even if he risks to be pointed on (2-1, 4-1 and 4-2 all make the point and on 3-1 and 3-2 black has 12 return shots from the bar (6-1, 6-2, 6-3, 5-2, 4-3 and 5-3). 24/21; 24/23 and 24/21; 6/5 (my choice) are nearly identical in strength.

1) 24/23 24/21 [show allhide all]
Equity: -0.193 6 ply

Player: 47.86%33.16%13.81%0.89%
Opponent: 52.14%34.30%17.08%0.76%

Pipcount: 151(-2) - 153(+2)


2) 24/21 6/5 [show positionhide position]
Equity: -0.195 (-0.002) 6 ply

Player: 47.71%32.56%14.19%0.96%
Opponent: 52.29%34.74%16.70%0.85%

Pipcount: 151(-2) - 153(+2)


3) 24/23 13/10 [show positionhide position]
Equity: -0.233 (-0.040) 6 ply

Player: 46.77%31.50%14.43%0.84%
Opponent: 53.23%34.75%17.41%1.07%

Pipcount: 151(-2) - 153(+2)


4) 13/10 6/5 [show positionhide position]
Equity: -0.299 (-0.106) XG Roller+

Player: 44.84%29.63%14.30%0.91%
Opponent: 55.16%37.44%16.54%1.18%

Pipcount: 151(-2) - 153(+2)


5) 13/9 [show positionhide position]
Equity: -0.305 (-0.112) 2 ply

Player: 43.82%29.42%13.69%0.71%
Opponent: 56.18%38.66%16.47%1.05%

Pipcount: 151(-2) - 153(+2)

Software: eXtreme Gammon Version: 1.12. MET: eXtremeGammon

In bad positions when you expect to loose the game if things go there normal way you must take greater risks to try to equalize the position. On the other hand, when you already have the superior position or best a nearly winning position you normally should try to avoid risks which only helps your opponent to turn the game around.

updated: Friday, March 22, 2013