Play safe or hit loose
from: Marc Werner
Often you are faced with the alternatives to either hit loose or play safe. Some general guidelines should help you to find the right decision.
This is a position (nr. 74) originate from the excellent book
"New Ideas in Backgammon" from Kit Woolsey and Hal Heinrich. It
shows a typical early middle game, where black is faced with a
common key problem.
Position 379, Category Middle Game
Black to play

Black vs White
Moneygame: Jacoby and Beaver
added at 2/4/2010 12:17 AM, from dongbang
Pipcount: 147(+10) - 137(-10)
1) 13/9 8/5* [show allhide all]
Equity: +0.063 6 ply
Player: | 49.78% | 34.26% | 15.16% | 0.36% |
Opponent: | 50.22% | 39.93% | 9.87% | 0.42% |
Pipcount: 140(-2) - 142(+2)
2) 8/5* 5/1 [show positionhide position]
Equity: -0.076 (-0.139) 6 ply
Player: | 46.33% | 33.53% | 12.53% | 0.27% |
Opponent: | 53.67% | 43.66% | 9.63% | 0.38% |
3) 8/4 8/5* [show positionhide position]
Equity: -0.091 (-0.154) 6 ply
Player: | 45.92% | 32.72% | 12.88% | 0.32% |
Opponent: | 54.08% | 43.17% | 10.47% | 0.44% |
4) 13/10 6/2 [show positionhide position]
Equity: -0.100 (-0.163) 6 ply
Player: | 45.10% | 35.54% | 9.35% | 0.21% |
Opponent: | 54.90% | 48.63% | 6.07% | 0.20% |
5) 10/6 8/5* [show positionhide position]
Equity: -0.107 (-0.170) 6 ply
Player: | 45.44% | 32.63% | 12.53% | 0.28% |
Opponent: | 54.56% | 44.43% | 9.75% | 0.38% |
Software: eXtreme Gammon Version: 1.12
Black has two alternatives. He can hit loose with 13/9, 8/5* or
play safe with either 13/10, 6/2 or simply 13/6.
Between the two safe alternatives 13/10, 6/2 looks much
smoother, because it does start a potentially (so not very
valuable) inner point, but gives black an extra checker on
the 10 point who is ready to attack the white blot without breaking
the valuable 10 point in case white cannot escape with his next
move. But the downsides of the safe play also weight heavily. If
white can escape with his last back checker the next roll and bring
him to safety he has a very comfortable and flexible position
where he will lead in the race (after playing the 4-3, black still
trails in the race by 3 pips). Also after escaping with his last
checker white will have a very easy position to play, simply
bringing his checkers home without leaving shots and consolidate
his race advantage.
If black chooses to hit loose and gets away with it, he will
reach a very strong position immediately, ready to make the best
inner point, having a three point board and putting a lot of
pressure on white's lonely back checker, also gaining 5 pips in the
race. Getting hit will hurt, but black has already an advanced
anchor and white no board so he will not face a blitz attack by
white (e.g. by a double hit). Even after black is getting hit back
he has a lot of ways to win the game for example by installing a
back game (not unusual in this position because after the loose hit
black has many blots but white no board) or simply to continue the
attack against the white blot. The conclusion is that hitting loose
has obvious attractions and it is the best move by a very wide
margin.
This position is a paradigm how you should handle this kind of
positions when they occur in your game.
The key features of this position are:
- Black owns an advanced anchor and white has no board, so black
is in no danger to be attacked in white's inner board or closed
out.
- Black stills trails in the race after his move, 13 rolls
(66,65,63,61,54,52,43) bring the last checker to safety, this is
too much.
- Whites last checker is on the verge of escaping completely,
leaving black with a four anchor game and a substantially underdog
in the race.
- Black has the better board and White no anchor, so the blitz
becomes definitely an alternative.
If all of these criteria are met in this kind of positions you can assume, that hitting loose is the right choice.
updated: Friday, March 22, 2013