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Others Tags:

  • ace point anchor
  • action play
  • advanced anchor
  • after hit one checker
  • anchors aweigh?
  • bear in
  • break midpoint
  • build prime
  • computer play
  • double decisions against 3 anchor
  • flexibility
  • four anchor
  • gnu blunder
  • gnu error
  • hit or not
  • importance of the five point
  • JellyFish blunder
  • JellyFish error
  • keep prime
  • market looser
  • maximize gammons
  • maximum contact
  • play for gammon
  • positional play
  • safety first
  • save high numbers
  • snowie blunder
  • snowie error
  • software disagreement
  • three anchor
  • well timed

Backgammon positions in Category Anchor tagged "computer play "

Pipcount: 143(+117) - 26(-117)

Actions

  • 43 to play (0-0, match to 1, black owns the cube at 2)

Pipcount: 71(-68) - 139(+68)

Actions

  • 31 to play (2-0, match to 5, white owns the cube at 2)
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